Modified Display Text

ToastKittenToastKitten Member Posts: 360
edited November -1 in Working with GS (Mac)
The display text function is nifty for like... finding out values for functions as the game goes on.

BUT, let's say you have a character that you want to have numbers above his head to display his health or whatever. With the current functionality, we can only put text that is alligned through the middle of the character.

There should be an x,y parameter box with the option of being relative to the scene or the actor.

Also, If I wanted 'Health: X' where X is an integer for health, I can't have that since it'd be considered an invalid function. It'd be nifty if we could display both variables (attributes) and regular words in the same function.

Comments

  • sethmansethman Member, PRO Posts: 15
    Hey man. I guess this is resolved but for anyone else that needs a tip on this.

    If i understand the problem correctly the solution is to do it like this:

    Just put the text inside quotation marks and double dots to show where the next part starts. For example:
    ["Health: "..self.Health]

    Oh to do spaces you need to press alt+space.

    Good luck!
    //seth
  • igpxnaruto4igpxnaruto4 Member Posts: 81
    also custom texts would we awesome:D
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