Blending mode option "Multiply" for a circle actor?
stan_mcginnis
Member, BASIC Posts: 18
I have used the blending mode option "Multiply' to make actors invisible until the player with a torch goes near them and illuminates them. However, when I set a circle actor on multiply, the corners turn black, so it is now a circle in a black square.
Is there a way that I can set a circle actor on Multiply and not have this happen? Thank you!
Best Answer
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CasualEvolution Posts: 537
Hi @stan_mcginnis I have the same problem, different blend modes do no respect the alpha channel, I think that's a bug
Answers
What happens if you set the collision shape to circle?
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The collision shape was always a circle, the black corners cannot be collided with, it is just a visual problem. Any other ideas?