Universal Build .. im like ugghh :P
Yousef_
Member, PRO Posts: 4
Ive worked with gamesalad since 2011 and as soon as they announced universal build ..... it worked perfectly ... I stopped for 2 years and I came back and im trying to do universal build again and every tutorial I've checked... doesnt work pls help?
Thank you
Answers
hi yousef (i'm assuming you are talking universal builds so your app plays on all devices)
universal builds can be a pain in the backside. i used overscan on my first game. works fine but for wider screen devices it squashes all your actors into a narrower space than your original build (you basically need to have your actors/instances all adjust for the space).
in the game i am developing now, i am using stretch, which i find works a heap better. i have screen adjustments for all apple and most android devices set. if i get a chance, i will put something on here soon as a demo or i might just list the adjustment ratios, that may help you and others out. probably wont be for about a week though as i found when i was getting on here too much it was taking away from my dev time.
I have videos on Youtube on how to achieve this. It's really not that hard to create one build for all devices iOS or Android, ETC.
trying to attach a basic universal stretch template here but it won't let me attach the file. help please?
the attached template should work for all ios and most android sizes to adjust using camera sizes stretching to aspect ratios. i have used it on the game i am currently developing and so far have had success in testing on ipad, iphone legacy, iphone 5/se, samsung 8/9 and whatever my samsung galaxy tab a6 is, and my sister's sony phone. hope people find it useful.
edit: zip file....