How would you describe Gs game engine to developers that write code?
sinbot
Member Posts: 232
I find sometimes in conversation among friends who are deep into software development that I have a hard time explaining what I do with GS. It's not coding obviously but I do consider it programming. Just wondering how one would best describe what we do with this dev engine. They seem to be a little confused about it, or maybe just not take it too seriously lol.
Comments
It's block-based coding. They are probably familiar with Scratch (out of MIT). Scratch is kid-friendly and full of colors and meowing cats so they may be quite aghast at the reference but they should be able to understand that the logic behind Scratch, GameSalad, and programming languages is quite the same in most cases.
Scratch and GameSalad are quite powerful if you know what you're doing. But each has its limits.
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It blocks visual scripting, a bit like a small version of Unreal Engines Blueprints. But it is very powerful.
We call it a visual programming system. If they're nerdy you can also tell them it's a Declarative DSL (domain specific language) for games and interactive apps.
thank you!