Decreasing sound volume with magnitude

sinbotsinbot Member Posts: 232

I have several actors that trigger sound bites when the playable actor touches/overlaps. I'm trying to use magnitude to make it so that as the playable actor moves away from the sound actor, the sound volume of that actor lowers. I found a couple tutorials but nether worked. I'm wondering if maybe my particular circumstances make the process different then those methods I reviewed. Any ideas how to make this happen?

Again, the concept is pretty simple.. the playable actor touches/overlaps an invisible actor that then triggers a sound bite that plays 1 time. As the playable actor moves further away from it, the volume of that sound fades lower.

Here is the current sound actor setup (minus my attempt at a magnitude attribute).

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