Apple Discontinued Application Loader from Xcode 11
jined
Member, PRO Posts: 42
Since XCODE 11 released, Apple discontinued the Application Loader, allowing to upload apps through directly Archive organizer into XCode development framework.
Here a bypass to keep uploading products realized with external development engines.
1) OPEN TERMINAL
2) CD TO THE PATH OF CURRENT .IPA GENERATED BY GAMESALAD
3) SEND THE FOLLOWING LINE COMMAND
xcrun altool --upload-app -f "gamesaladbuild.ipa" -u $USERNAME -p $PASSWORD
Enjoy!
Comments
Xcode supports uploading apps from the Organizer window or from the command line with xcodebuild or xcrun altool. Application Loader is no longer included with Xcode.
How will it be released in the publishing?
How to publish Appstore?
[this post and its replies were merged into an existing thread by a moderator]
this thread was up a couple of days ago
https://forums.gamesalad.com/discussion/97546/apple-discontinued-application-loader-from-xcode-11#latest
i’m not sure exactly what it’s all about. @adent42 could probably provide advice?
not work for me! it show me this
Error Domain=ITunesSoftwareServiceErrorDomain Code=-22014
Any suggestion?
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???
Really. Is this the only way?
Yes xcode 11 not have Application Loader! so the only way for us is the terminal... honestly i don't want think this now...
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Maybe there was a network problem, did you try agan another day?
Honestly i've downgrade to xcode 10.3 i've read some thing about a creation of a keystore to use xcrun etc... but i don't want to spend time now... and in this moment i downgrade the OS to high Sierra because is impossible to use the GS creator with Mojave... i hope a fix by GS team...
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Shouldn't be too hard to create a simple AppleScript application that will ask for the file to upload, ask for the username (once) and the password (every time) and then run that command. I'd have a stab at it but I'm still on Xcode 10 and don't intend to upgrade unless forced to.
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I'd follow advice from the thread for now.
Generally speaking what apple does is outside our purview, though we'd like to help make it easier where we can. We'll be looking into solutions, but for now you'll need to work with submitting through the command line.
I'm also looking into 3rd party tools that might help. Here are a few I found through googling:
http://www.appuploader.net/index.php
https://www.wenz.io/ApplicationLoader
https://docs.fastlane.tools/actions/deliver/
I went ahead and merged the two threads about Application Loader.
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thanks @adent42 and @tatiang
thanks @adent42 for this info probably i need to buy the second!
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I went into developer tools and downloaded Xcode 10 again which has application loader and uploaded successfully.
Nat Clarke
Life Cleansing
how long you think this will last
in the future we need to use the command line tool to upload the apps but probably we need some auto batch command program to facilitate the process...
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Xcode 11 doesn't have an application loader but you can use Transporter (also from Apple) to deliver your apps. https://apps.apple.com/us/app/transporter/id1450874784?mt=12
thank you for this
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so is that the same start process as before (put app file in a folder called ‘Payload’, zip it and change to .ipa first), before using transporter to send to apple?
Yes exactly like the Application Loader. Just drop the .ipa into transporter and it sends to the app store.
You seem to be complicating things however for creating .ipa - if you just click on 'Publish' at the end of the app signing process it does it automatically.
cheers for the tip. will add transporter to my machine.
that publish link has never worked for me though, so that's why I go the way of making the .ipa file.
thanks again.
The cookbook should really be updated to reflect this. I was completely unaware of this catch until I got to the final point of uploading the app file.
Hi today i've try to use Transporter to upload 2 app but the result is that it stuck in
"Authenticating with the Appstore..."
maybe there are issue with too many connections?
Anyway i've used Application loader and it works fine but it a little slow than other day...
Finger crossed for the future....
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I've had no problem using Transporter so far - but been using Xcode 11... maybe there are issues with earlier versions.
ok probably because i used xcode 10.3
thanks
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ok it work fine with xcode 10.3 i just need to restart the iMac.
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Looks like it's been moved on to the app store:
https://apps.apple.com/us/app/transporter/id1450874784?mt=12