convert these 10 actor movement to 10 particles instead (find the formula)

3absh3absh Member Posts: 601
edited February 2020 in Working with GS (Online)

I'm not sure if this is even entirely possible.

But I want to use particles that move in such a way as the attached file.

I plan to use tens of particles and my guts tell me particles are the way to go in this case to use less cpu and memory.

But I haven't found a formula yet that simulates the same movement as in the given example.

I'm a scientist I'm supposed to be good at this sort of stuff :neutral:

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