HTML5 Publishing Needs Coding?

Twayne2Twayne2 Member Posts: 458
edited March 2020 in Working with GS (Online)

Let me start out quite honestly. I don't know what I am doing when it comes to actual code almost completely. I can read, and I can change values. I don't know the lingo squat. So, I wanted to publish a HTML5 game to some browser portals, but here I come to a standstill. I don't know how/what to upload. When you have the HTML5 files, there are some sample files of what things should look like I assume. Unfortunately, actually uploading one of them failed. I don't know how to package everything up. How am I supposed to turn 4 folders of stuff apparently, into a cohesive HTML5 file? I assume I am going to need paid help for this, am I correct? Without actually good coding skills, I managed to upload to the Google Play Store, because there was no coding that I actually had to use! I expect this is beast that has to involve coding of sorts, and not basic stuff that I could learn quickly. (Maybe basic for other advanced coders). Is there a way to package everything, specifying my viewing range and all that, easily? And by easily, you know how bad I am, something in my range? Or do I need to create a thread in the programming services area, (if I end up doing this), asking for paid help? :confounded:
Or maybe just use Google Play again? :weary:

Comments

  • Twayne2Twayne2 Member Posts: 458

    So, one way some instructions in the index file say to go is to upload an iframe to a server, then upload that page to the place you want to put it. Sounds simple enough. I tried google drive though and it didn't work out. Maybe I did something wrong. Any other suggestions? I haven't given up on Google Drove yet though, I guess. I don't really know what else to try in regards to it though.

  • adent42adent42 Key Master, Head Chef, Executive Chef, Member, PRO Posts: 3,054

    HTML5 requires some knowledge about how to host web pages. Can you let us know what sites/portals you want to share your games on? The community may have some experience.

  • Twayne2Twayne2 Member Posts: 458
    edited March 2020

    Armorgames and Kongregate.
    Kognregate has an iframe option and a HTML5 option. But I don't have a set HTML5 file, and like I said, don't know what to do about that, except try iframe.

  • adent42adent42 Key Master, Head Chef, Executive Chef, Member, PRO Posts: 3,054

    i think you can use the index-sample.html. Just delete the other index files and rename it to index.html

    I'm still looking into it to verify what is needed.

  • Twayne2Twayne2 Member Posts: 458

    After typing up a lot, I decided to backspace it all and say that I think I screwed up when submitting to Kongregate the other day. I may have tried submitting a sample file to an iframe submission... So that index.html file will actually work probably. But, I'm gonna check if I just forgot something that went wrong. I'll report here what the index.html file does tomorrow! Does renaming the file to index.html do anything to the actual file? Also, do I need to subtract the green text in the index file? Does that make it a bigger file? Does that matter for an online portal? I guess for intial loading times maybe, but I don't want to accidentally delete anything important.
    I also will need to resize the index to smaller, which is viewing-area related in the code?

    Hmmmmmmmmmmm... can you export an iframe from GS arcade?

  • Twayne2Twayne2 Member Posts: 458

    No luck. Index.html didn't work, at least on Kongregate preview.

  • adent42adent42 Key Master, Head Chef, Executive Chef, Member, PRO Posts: 3,054

    We'll look into the kongregate specs to see if we can help.

  • adent42adent42 Key Master, Head Chef, Executive Chef, Member, PRO Posts: 3,054

    Okay, so I was able to upload a game to kongregate:

    Step 1: rename sample-index.html to index.html.
    Step 2: On macOS, go into the game package and multi-select: css, game, images, js.
    Step 3: Right Click and "Compress 4 Items"

    This will give you two files to use: index.html and Archive.zip. You can rename Archive.zip to something more helpful. (e.g. MyGameNameGameAsset-2020-03-27.zip)

    When uploading your game to Kongregate, choose: HTML5/WebGL. Upload index.html where requested. Upload the zip file in the "Additional Files" field.

    Fill in everything else like normal.

    Hope that helps!

  • Twayne2Twayne2 Member Posts: 458

    This sounds like it will actually work! (And it did for you, so it should!) Yeah!!!!!! :smiley:

  • Twayne2Twayne2 Member Posts: 458
    edited March 2020

    Success!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :smiley: :smiley: :grin:

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