Multiplayer game that does not look the same for each user or gather the same data from each user???
I'm thinking of making a weird little multi player thing. But I'm terrible when it comes to network behaviours so I'm a bit scared of getting started. So I thought I would seek some advice first about whether this is even possible. This is my idea:
It's not so much a two player game as it is a two phone game, where both are inputting different things. One phone collects accelerometer data, and is displaying text on the screen depending on the accel angle. I've already got this part made. I want that accel data (or the text output itself might be better) to be tabled and sent through the network in order to affect something that happens on the phone of the second player.
So the phones don't mirror each other 's screens - they need to be in different scenes/camera views or even different apps (???) - instead, the second phone is changing its display depending on the accel of the first phone. So the screens don't mirror each other but one can affect the other. The second phone receives the information from the first, and changes what the player can do in the game based on this.
But there's an extra complexity- the accel data of the first phone isn't just constantly updating the second phone, instead, the phones need to wait for the second player to do something (eg press a button) in order for the second phone to update - otherwise the second phone will be just constantly bombarded with accel data if the first phone is being constantly moved around. For example, the first phone says "I am in the -Z state plus +Y plus -X state, so I am saying "blah"" and the second phone says "they are currently displaying text "blah", so your options are to press 1 or 2". The second phone then stops listening to the first phone (or at least stops constantly updating) until the player presses a button, after which the second phone is free to again listen to the data coming in from the first phone. It will then basically say "ok while we were waiting for you to press a button, the other phone changed from "blah" to "hi" due to changes in accel data, so now you have a new set of options to press based on 'hi"'.
GAH am I making any sense what so ever here? lol. To make things clearer (and stupider at the same time), my idea is that player 1, who is collecting accel data, is my DOG, so he can't input stuff, he's just moving the phone around because the phone will be mounted on his harness. The second player is me the human who can make changes on screen but isn't collecting their own accel data, because that 's only happening on the dog's phone. So my dog moves the phone around by walking around, and my phone will essentially say something like "looks like your dog is taking a pee, do you want to go clean it up?" and I click ''yes" and then it says "ok now it looks like your dog is sniffing something. do you want to also sniff something ?" or whatever ... Now that I've given myself away as a crazy person, does anyone think there is a creative solution for this? I'm sure it would be easier to just buy an accelerometer and do this a completely different way, but I'm generally comfortable in GS (much less so in Unity or others) so I'm trying to make it work in GS.
I guess my very first questions would be ... would these two views (screen of player1 and screen of player2) function as different scenes? Or diff camera views of the same scene? Or entirely different apps that are just using the same network? What's the best way to do a multi player game where both phones are displaying something different to each other?