Persistent Data, Save, and High Score

MankoManko Member Posts: 20
edited November -1 in Working with GS (Mac)
This seems like a big question nobody is willing to touch. Is there anyway we can save data for the next time we fire up the app?

I'm not asking for much; a simple high score, perhaps a check to see what levels has been completed. Anything really.

I feel this is an important thing when making iPhone games. Unless GS can do it, has anyone successfully "hacked" a high score board or something like that. Sorry if the last part breaks any rules. I'm not trying to do anything bad - I just want to make an awesome game.

Comments

  • MankoManko Member Posts: 20
    I was afraid that was going to be the answer. :-/

    If anyone knows away around it or an ETA for that matter on the feature - please share.
  • ktfrightktfright Member Posts: 964
    You have to consider its still in beta. GS isn't as far in as Unity with its feature set, but it still is by far the easiest and has loads of potential, and eventually those features will come.
  • MankoManko Member Posts: 20
    Don't get me wrong. I'm amazed by GS and its capability, but the no-save dilemma keeps me from paying the 500$. It's difficult to keep players coming back for another run unless they can somehow track their progress session to session.
  • joaoh82joaoh82 Member Posts: 2
    I think so too... This feature is kind of important in game development, it does not matter how simple is the game.
  • 11clock11clock Member Posts: 450
    joaoh82 said:
    I think so too... This feature is kind of important in game development, it does not matter how simple is the game.

    Um, dude...This thread is over a year old. You can save and load data now.
  • mangaroomangaroo Member Posts: 419
    hehe joaoh82 ^^ he's right, make sure to sort google searches by most recent & site:gamesalad.com
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