Collision based on attribute
Ok let me see if i can explain. I wanted to see if there was a way to perform a "do not collide" function based on the alpha of an actor.
I am making a game where you click on a shelf of components bd then a draggable component is spawned. You drag this component to its place on the "circuit" and the hidden actor appears. The draggable is destroyed and the score is upped.
The problem is that if you were to spawn another component and drag it to the same place. the same thing happens where I only want this to happen if the "hidden" actor has an alpha of zero.
The spawned component can be used in a few different places. In the spawned actor are the rules :
if overlaps or collides with actor tag "wire" destroy this actor etc.
in the hidden actor: If alpha is 0 "collide with actor. So is there a way that once this actor has an alpha of 1, the spawned component won't collide and be destroyed, thus telling the player to use it in another appropriate area?
Thanks is advance