Problem with a string of "Move To" commands

ancchancch Member, PRO Posts: 103
edited November -1 in Working with GS (Mac)
I have a string of "Move To" commands from point to point relative to scene.
Each "Move To" command has "Run to Completion" checked.

However, this does not work. When executed, the actor does not move in the right sequence but moves to points in the wrong order.

Is there a solution?

I am now spawning many actors sequentially using delayed timer so that I have the right sequence of movements. But this is too tedious. Thoughts?

Comments

  • reddotincreddotinc Member Posts: 653
    You could use rules to check position?

    when postion.x = 400

    move to

    when position.x = 100

    move to

    Hope that helps!

    // red.
  • ancchancch Member, PRO Posts: 103
    I will give it a shot. Thanks! However it am doubtful it will work because the actor never reaches the first destination. It deviates to another destination without completing the first "move to" command. All the "run to completion" are ticked. Puzzled.
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    It is trying to complete all of them at once. wrapping each one a rule as suggested above should work.
  • ancchancch Member, PRO Posts: 103
    Interesting. Ok will try it. Thanks!
  • ancchancch Member, PRO Posts: 103
    Tried it and it works! Many thanks for your help!
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