Problem with a string of "Move To" commands
ancch
Member, PRO Posts: 103
I have a string of "Move To" commands from point to point relative to scene.
Each "Move To" command has "Run to Completion" checked.
However, this does not work. When executed, the actor does not move in the right sequence but moves to points in the wrong order.
Is there a solution?
I am now spawning many actors sequentially using delayed timer so that I have the right sequence of movements. But this is too tedious. Thoughts?
Each "Move To" command has "Run to Completion" checked.
However, this does not work. When executed, the actor does not move in the right sequence but moves to points in the wrong order.
Is there a solution?
I am now spawning many actors sequentially using delayed timer so that I have the right sequence of movements. But this is too tedious. Thoughts?
Comments
when postion.x = 400
move to
when position.x = 100
move to
Hope that helps!
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