Lots of scenes? Slow navigating to the scene list? Speed it up with this simple trick!
I'm working on a pretty big game right now with @manuelamisani (previews coming soon!). You may remember her game Zoe and the Magic Escape. There's a lot of scenes, more than I normally find myself dealing with. Pressing the "Home" button or bringing up the menu of scenes with the Scenes button started to take 10s of seconds. This was... annoying.
The game itself is 98mb so far. The project file is 450mb. Why? Screenshots. Screenshots everywhere. The screenshots ranged in size from 500k to 14mb. Every time I pressed that home button or brought up the layer list, it would have to load up all those enormous screen shots.
Backup your project file before attempting either of the below.
One solution is simple: Remove them. Just right click on the project file, do "Show package contents" and remove all the screen shots from the "Screenshots" folder. They're not actually needed, the only real use they have is to show the little preview when viewing the scene list.
A better solution is a little more work, but still super easy: Reduce their size! Right click on the project, show package contents, navigate to the screen shots folder and select all the screen shots. Double click to open them all in Preview (assuming you didn't remap pngs to another app). The dimensions of each one was 2560x1440 - but they're only being displayed as tiny little thumbnails. I selected them all, resized them all to 200x113, saved them all.
Now my project file has 6mb of screenshots instead of 350mb and the home screen and Scenes menu open near instantly.
Perhaps @adent42 could look at reducing the enormous resolution and footprint of these screenshots when he has a chance? A huge amount of how slow the GameSalad app feels in big projects is down to this.
Contact me for custom work - Expert GS developer with 11 years of GS experience - Skype: armelline.support