Interpolate freezes when using accelerate

UtopianGamesUtopianGames Member Posts: 5,692
edited November -1 in Working with GS (Mac)
Just putting the + icons for some new levels that allow bumps to grow when new power up is collected and run into an unexpected problem.

We use accelerate 270 (down) for all Bumps and tried to use Interpolate but it freezes Bumps until they reach desired size (from 28-94).

We can simply use change attribute width and height but it doesn't look as good as interpolate (seeing them grow).

Any ideas?

Darren.

Comments

  • reddotincreddotinc Member Posts: 653
    First thing that comes to mind is possibly using this:

    For X seconds
    Every Y seconds
    change attribute size.width to size.width+1
    change attribute size.height to size.height+1

    Not ideal, but obviously this sounds like a bug with the engine :-/

    // red.
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