iOS in app purchases
bob loblaw
Member, PRO Posts: 793
just wondering if anyone has recently submitted their app to apple with in-app purchases.
I've had my submissions rejected, despite following instructions on gs videos. when generating an app for google play, it works right.
Comments
What reason was given for rejection?
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
when they tested and tapped on the app purchase, link no further action occurred
Does it work in TestFlight? Apple's testing environment seems to be very slow and "Button does nothing when pressed" is a common reason for rejection if you use a basic IAP method. If it works in TestFlight, you can try to resubmit and hope for a different reviewer - they are not consistent with this. Or you can add more responsive buttons, that is ones that change to "please wait" then "purchase complete" etc.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
I strongly agree with the second half of Armelline's suggestion. Responsive buttons! IAP is an async operation (i.e. it may take a while before you get a response), so always show the user an indicator that something is happening.
thanks @Armelline and @adent42 ill try on the next build
Hi, Did you ever get this issue resolved? Im in the same boat. The subscription button works but its doesn't proceed to the next screen like it should
unfortunately no.
i gave up and removed the in app purchase option as it was taking away too much of my time from updating the app. i have another couple of updates to go over the coming weeks to have the game completely done, at which point i might give it another go.
ok, If Im able to get mines to work I will let you know.
FYI the subscription system will not set the cell the purchased but to a date of expiry / renewal. So you need to check for "not" "pending" and "not" "unpurchased", and "not" deferred"