Zelda-Like Game Shooting Problem

I have a actor with basic move behaviors, and animations. My problem is when I try to add a spawn actor for a bow/arrow shooting, it always come the same direction, no matter where the actor is facing. Is there a way to make move and shoot in the same direction? I have tried using the rotate behavior, but it cannot be used like this, in the ways that I have tried.

Thanks for your help.

FreyaRoy

Comments

  • adent42adent42 Key Master, Head Chef, Executive Chef, Member, PRO Posts: 3,200

    Make sure Spawn is set to "Relative to Actor"

    Relative to actor -> relative to where the actor is facing

    Relative to scene -> always in the same direction relative to the whole scene.

  • FreyaRoyFreyaRoy Member Posts: 2
    edited October 2021
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    Zelda-Like Game Shooting Problem

    issue got solved!!

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