Zelda-Like Game Shooting Problem
FreyaRoy
Member Posts: 2
I have a actor with basic move behaviors, and animations. My problem is when I try to add a spawn actor for a bow/arrow shooting, it always come the same direction, no matter where the actor is facing. Is there a way to make move and shoot in the same direction? I have tried using the rotate behavior, but it cannot be used like this, in the ways that I have tried.
Thanks for your help.
FreyaRoy
Comments
Make sure Spawn is set to "Relative to Actor"
Relative to actor -> relative to where the actor is facing
Relative to scene -> always in the same direction relative to the whole scene.
issue got solved!!