Zelda-Like Game Shooting Problem

I have a actor with basic move behaviors, and animations. My problem is when I try to add a spawn actor for a bow/arrow shooting, it always come the same direction, no matter where the actor is facing. Is there a way to make move and shoot in the same direction? I have tried using the rotate behavior, but it cannot be used like this, in the ways that I have tried.

Thanks for your help.

FreyaRoy

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