Can we run builds in Xcode Simulator?

I only have a single newish iPhone. But would love to see how my game looks on iPads too.

Is there a way to get GameSalad builds to run in the Xcode Simulator??


Cheers,

Comments

  • uptimistikuptimistik Key Master, Member, Sous Chef, PRO Posts: 253

    Yeah, so years ago this was possible, but after looking around StackOverflow it seems that it may no longer be an option at least for GS devs. Now the source code needs to be open in Xcode, and then run through the Simulator (and as you know we don't have access to the source code in GS).

    GameSalad Templates and Custom Development at the Official Marketplace: http://gshelper.com

  • dimsdaledimsdale Member, PRO Posts: 495

    Bummer. Thanks, would have been handy ;). Need to see how things run on an iPad.

  • adent42adent42 Key Master, Head Chef, Executive Chef, Member, PRO Posts: 3,034

    At this time, no. Even if we provided the xcode option, having things work on both the simulator and devices would make the final binary huge. We also have problems with our build needs and running luajit on x86 (which is required for pre M1 devices to run in the xcode simulator).

    TL:DR even if we brought the xcode project back, it wouldn't run on the simulator. The best bet for now is using something like Amazon Device Farm or Browser Stack to run your game on a device in the cloud.

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