iOS Binary RC 2022-07-21: GameAnalytics, Updated IronSrc, Ad Network / Pollfish crash fixes

adent42adent42 Key Master, Head Chef, Executive Chef, Member, PRO Posts: 2,678
edited July 27 in Release Notes

To get these benefits use "Build RC". It doesn't matter which version of GameSalad Creator you publish with as long as it's a version 1.25.x.

For people used to the old RC thread, I will be repeating features that are not present in the regular "Generate" build, so you know in total what you are getting with this RC. New fixes since the last RC will be in bold.

Android

Changes

  • Ad Network Updates:
    • IronSrc 7.2.0 (and matching updates for mediated networks)
      • Liftoff, Superawesome added.
      • Improved init to avoid sending data before GDRP consent
    • Admob 20.5.0
    • Chartboost 4.3.8
    • Does not apply to not Kindle or FireTV
  • Pollfish
  • GameAnalytics
  • Google Play Rate App
  • Allow enable multiple Full Screen Ad providers to allow for Pollfish + another provider.

Fixes

  • Fix the speed issue on Pixel 4 and other phones that run over 60fps. We're going to lock GameSalad apps to run at a max of 60fps. Since I don't have a Pixel 4 yet, I can't test it, but we'll try to get one and test it before the RC becomes a stable build.

IOS

Changes

  • Ad Network Updates
    • IronSrc 7.2.3.1
      • Support for HyprMX, Liftoff, MyTarget, Snap, SuperAwesome, Tencent, Yahoo.
    • Admob 9.6.0
    • Chartboost 8.5.0.1
  • GameAnalytics Support
  • Pollfish
  • Apple Rate App
  • Allow enable multiple Full Screen Ad providers to allow for Pollfish + another provider.

Bugs

  • Fixed issue with ITMS-90901. Added full screen flag in plist.
  • Fixed issues with Pollfish crashes and repeated displays.

Notes

RC Build likely requires iOS App Signer to sign the app and not GameSalad, as many of the new updated ad libraries use embedded Frameworks, which the GameSalad Creator signer can't handle yet.

https://dantheman827.github.io/ios-app-signer/

Please, please, PLEASE test your apps before updating / releasing them on the store!

Next up is looking into any issues that have been reported on the Android RC

Since there are no Android changes and there's too much to repeat, just go look here for all of that info.

https://forums.gamesalad.com/discussion/98628/android-binary-rc-2022-04-13-ironsource-upgrade-pollfish-google-play-rate-app/p1

https://forums.gamesalad.com/discussion/98629/pollfish-rewarded-polls/

https://forums.gamesalad.com/discussion/98630/gameanalytics/

Comments

  • dimsdaledimsdale Member, PRO Posts: 478
    edited July 27


  • uptimistikuptimistik Member, Sous Chef, PRO Posts: 151
    edited July 27

    Here is a 40 second tutorial video on using the app signing tool:

    https://youtu.be/TfPWGPsDmHE

    GameSalad Templates and Custom Development at the Official Marketplace: http://gshelper.com

  • nir3112nir3112 Member, PRO Posts: 297

    when I add TweetSheet with "gs:rateApp" on both fields the message will show up but when I press the stars the submit goes gray and I can't press it to open the store.

    am I doing something wrong?

  • adent42adent42 Key Master, Head Chef, Executive Chef, Member, PRO Posts: 2,678

    Is the app already on the store @nir3112

    We haven't done a full test on iOS since it requires an app in the store to fully work.

  • nir3112nir3112 Member, PRO Posts: 297
    edited August 3

    @adent42 yes my app is published on the store for the last month or so..

    I just sent version 1.1 to the store and tested it on my iPhone before sending it and the Submit button is gray and not working so I canceled the code and sent it without the tweetsheet code.

  • adent42adent42 Key Master, Head Chef, Executive Chef, Member, PRO Posts: 2,678

    Okay, i'll dig into it some more.

  • adent42adent42 Key Master, Head Chef, Executive Chef, Member, PRO Posts: 2,678

    FYI, a fix for this issue has been completed (I think):

    https://forums.gamesalad.com/discussion/comment/618337#Comment_618337

  • adent42adent42 Key Master, Head Chef, Executive Chef, Member, PRO Posts: 2,678

    @nir3112 looking into it, there's not much more to the call than what we did. To test it you may want to release a version with it in a hidden menu at first. Basically it will only work with the shipped version, so you have to put it in the store for it to work:

    https://stackoverflow.com/questions/45057452/why-the-skstorereviewcontroller-does-not-let-me-submit-a-review

  • nir3112nir3112 Member, PRO Posts: 297

    Ok thanks, I’ll try to sending the app to the store and see if it works.

    BTW I need to make sure something, if the message pop up and the user press “Cancel” the message will appear again all the time, But if the user press the “Submit” button the message will not show again, correct?

    because it’s very annoying that I rated the app but the message appear all the time..

  • adent42adent42 Key Master, Head Chef, Executive Chef, Member, PRO Posts: 2,678
    edited August 9

    we haven't tested, but I think apple does track it. not sure though.

    apple gives us no way to know the result.

    that's why some games have your rate on their own UI before showing you the apple one. so they can collect the answer and feedback before showing the "Real" rating widget.

  • HypnorabbitHypnorabbit SingaporeMember, PRO Posts: 252
    edited August 31

    When do you think this build will be promoted to general release? @adent42

  • adent42adent42 Key Master, Head Chef, Executive Chef, Member, PRO Posts: 2,678

    I'm about 80% ready to promote it, but I need to walk through the forums and probably do another round of test to make sure I'm not missing any outstanding issues.

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