Rotation balance - keeping it steady
SingleSparq
Member Posts: 1,339
I have a car, that if it goes over a jump it will rotate towards the angle - I like that it does this however if it goes too far it can rotate right around and I have a car body with wheels on top driving normally - not ideal. I could turn on the 'Fixed rotation' on the actor but it stiffens the angle and is not what I want.
I have tried putting a rule the self rotation of the actor (if over an amount change to 0) but it doesn't seem to work - any suggests?
I have tried putting a rule the self rotation of the actor (if over an amount change to 0) but it doesn't seem to work - any suggests?
Comments
Maybe someone smarter than me can help?
QS
Dr. Sam Beckett never returned home...
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I wish we had it here - just two coordinate attributes would specify it?
And booleans to xy flip an actor about that point, of course would be great!
If there are better solutions please chime in, thanks.