Ad network options for Android
Glass Frog
Member, PRO Posts: 136
Im about to update most of my old games on Google Play, for the vast majority I have interstitial ads from Chartboost but over the last few years the revenue has been progressively declining. With the introduction of new ad networks, does anyone have any recommendations on which generate the greatest revenue on android?
Cheers,
Simon
My Website: http://bit.ly/2c0ohmM
My Apps on Google Play: http://bit.ly/2cccMIy
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Comments
Hey hey Simon! (I am unable to tag you because of the space in your username) but here is an updated list I found that covers the best ad networks available this year (2022)
https://www.publift.com/blog/best-mobile-ad-networks-for-publishers
GameSalad Templates and Custom Development at the Official Marketplace: http://gshelper.com
Hi @uptimistik thanks for the link, I will look into it.
My Website: http://bit.ly/2c0ohmM
My Apps on Google Play: http://bit.ly/2cccMIy
My Apps on Apple App Store: http://apple.co/2bUSd0i
I use AdMob for all my free games and ChartBoost.
To use all other Ads in GS like Facebook or Unity you need to mediate them with IronSource.
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@pinkio75 yes I use AdMob but I have started to see a decline in revenue with this also . I did implement IronSource in some of my games, but stoped using it when a few got removed by Google Play for having ads that ran over 7 seconds without showing and X (exit) button, apparently it was a violation of their families policy requirements.
I wasn't sure if this was a problem on GameSalads side or IronSources but I didn't want to risk getting my account banned so I gave up on it, which was a shame as it did look promising.
Has anyone else had any luck with using IronScource for monetisation?
My Website: http://bit.ly/2c0ohmM
My Apps on Google Play: http://bit.ly/2cccMIy
My Apps on Apple App Store: http://apple.co/2bUSd0i
So we don't do anything special with IronSrc.
What you'd want to do is specifically pick ad networks that work well with the Kid's store (I think IronSource does SuperAwesome now?)
You should be able to find out from IronSrc or their forums which kids Ad Network will work okay.
HI @adent42, thanks for the info, I will contact IronSrc and see what advice they can give me. SuperAwesome does sound promising from what i have heard go them.
My Website: http://bit.ly/2c0ohmM
My Apps on Google Play: http://bit.ly/2cccMIy
My Apps on Apple App Store: http://apple.co/2bUSd0i
Hi, unfortunately Google have a really restricted policy with all kids games; usually he have locked few of my games that use another ads than AdMob with age selection; for example i used ChartBoost with all kids setting enabled but Google stopped my games anyway; their setting is in violation with their policy and to avoid issues i removed ChartBoost from my games.
So i never implementing IronSource because i noticed that someone had such problems...
The suggestion is to go with caution with all other ads because Google could block an account if it notices too many violations...
Personally, as i told You, i use only AdMob with Age selection in Kids games on Google Play.
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If it helps, here's Google's current doc on acceptable ad networks:
https://support.google.com/googleplay/android-developer/answer/9283445?hl=en
For us it includes:
The main issues will be correctly setting ad network setting on the server side AND on our side. We'll need to look through the docs to figure out what config settings we'd need to adjust for Kids ads.
Thanks for looking into it @adent42.
My Website: http://bit.ly/2c0ohmM
My Apps on Google Play: http://bit.ly/2cccMIy
My Apps on Apple App Store: http://apple.co/2bUSd0i