Music Not Changing Pitch in Arcade
Caleb Burns Games
Member, BASIC Posts: 1
I made a game where the music speeds up and down based on an attribute. It works in the preview, but in the arcade, the music sounds completely normal with no pitch or speed changes whatsoever.
How it works is I have the sound pitch for the music set to an equation, attached to an integer that goes up and down. (The Equation: Self["Music Speed"]/100. The "Music Speed"] integer goes from 75 to 125 and makes the music slow or fast)
Is there a way to fix this?
Caleb Burns at www.calebburnsgames.com (not up yet, but coming soon!)
Comments
Not at this time, but if you DM me your publishing link (so I have an example game), we can look into updating the engine to support this.