random actor
rdcube
Member Posts: 361
Hi to all, hope someone can shed some light.
I want to be able to do like a guessing game; something similar to a cup hiding a ball. Level one will have three cups that move randomly and you have to find the ball (obviously you score point every time you find it and lose points when you don't). On each level, you have more cups...and so on and so forth...perhaps 100 will be the limit or it can just be unlimited levels.
I had read somewhere here that having multiple actors and several scenes for the moment is not recommended. How would you go about something alike what I want to build?
Any feedback/demos are appreciated.
Thanks in advanced.
I want to be able to do like a guessing game; something similar to a cup hiding a ball. Level one will have three cups that move randomly and you have to find the ball (obviously you score point every time you find it and lose points when you don't). On each level, you have more cups...and so on and so forth...perhaps 100 will be the limit or it can just be unlimited levels.
I had read somewhere here that having multiple actors and several scenes for the moment is not recommended. How would you go about something alike what I want to build?
Any feedback/demos are appreciated.
Thanks in advanced.
Comments
I really want to get this going...I already have some actors sitting on a blank screen waiting.
I've not heard anything about not having multiple actors and scenes. If that were so we couldn't make games. Currently GameSalad does bog down (and sometimes crash) due to not handling memory well but that might be fixed by the time you're ready to ship your game.
You have your actors on the screen, so that's a good first step. Now what's the next thing that needs to happen? And go from there.
Also, going through the tutorials and looking on the wiki for how things work will help you get going:
http://gamesalad.com/wiki/
http://gamesalad.com/wiki/how_tos
You can make your game. It'll just take a bit of patience as you learn how GameSalad works and how to plan out a game (planning helps a lot).