Your thoughts on GameSalad or GameMaker
stephensmith
Member Posts: 1
Hi I am a new game developer trying to make a game for mobile platforms. I was very successfully learning programming till i learned about GameSalad and another GameMaker. I thought if these things are so popular why is every game not being made on these. I am confused, should i use them or not. I want your thoughts on it. It seems like a short and easy route but I feel something fishy and unsatisfying about it ?
Comments
Why is every game not made with this: both GameSalad and GameMaker have some limits on the types of games and power you have over customizing games. Here's how I'd look at things:
Basically each tool fits different roles depending on your skillset and requirements. GameSalad targets either people who don't have the mindset for code or coders who want to rapidly prototype with a GUI and quick preview.
Game Maker is (or at least was) pretty popular, but has a bit more of a learning curve. For a time, it was the darling of the indie game set, used to make a lot of games.
Unity & Unreal are pretty much the "standard" now. There are other game engine, of course, but those are only used by people who want to learn to build from scratch or need to squeeze the last bit of performance out of their games.
Godot is a relative newcomer, is open source, and is sort of bridging the game between things like GameMaker and Unity (especially if you're concerned with licensing issues)
If you're coming from a web programming background another way to look at it: