GS Developers..

DevilsDevils Member Posts: 561
edited November -1 in Working with GS (Mac)
I just wanted to ask where do you gamesalad developers go for your game animations? Do you guys do them yourself or have actual professionals do them? (i.e. character animations)

Comments

  • TouchTiltGamesTouchTiltGames Member Posts: 1,162
    I do my own.
  • ChunkypixelsChunkypixels Member Posts: 1,114
    I think quite a few people do.

    Due to GameSalad being a "visual" game engine, I'd say theres a decent size portion of the community that come from some sort of graphics background.

    And for the rest.... theres always Ian (DebugDesign)....... :)
  • DevilsDevils Member Posts: 561
    Chunkypixels said:
    I think quite a few people do.

    Due to GameSalad being a "visual" game engine, I'd say theres a decent size portion of the community that come from some sort of graphics background.

    And for the rest.... theres always Ian (DebugDesign)....... :)

    Oh trust me I know Ian he's been awesome with everything he is doing. I was just curious to see how many of you guys actually did it yourself or had professionals.
  • DevilsDevils Member Posts: 561
    Shizane said:
    I do my own.

    Hey Shizane you do your own do you have a portfolio I could look at if possible just to see your work? Don't worry I haven't forgotten to e-mail you those papers either I just been very busy I will get to them soon.
  • TouchTiltGamesTouchTiltGames Member Posts: 1,162
    No prob.

    Yeah it's in my profile - http://www.shanewhitehouse.com and my new indie game company I'm trying to get going, releasing my first iPad game soon: http://www.touchtilt.com
  • DevilsDevils Member Posts: 561
    @Shizane Did you do the BlackWave Video? It looks awesome I like it a lot.
  • TouchTiltGamesTouchTiltGames Member Posts: 1,162
    Cheers.

    Yeah its all my work...The Playback is from workin on a season of Stargate doing motion graphics/interface stuff.
  • DevilsDevils Member Posts: 561
    @Shizane that is some nice work you got there. The Rodents game looks like a sleeper hit I hope it's on the iPhone as well.
  • TouchTiltGamesTouchTiltGames Member Posts: 1,162
    Sleeper hit hehe thanks, we'll see! Going to do iPad first and then see if I can optimize it till the cows come home for the other idevices...I'm kinda waiting for GS to update so I can finish it as it's just creeping by when I'm working on it.

    I own/run Aeropause Games, too. It's a popular game site, been around for 5 years. http://www.aeropause.com
  • firemaplegamesfiremaplegames Member Posts: 3,211
    I do all of my own artwork.
  • RiffelRiffel Member Posts: 1,272
    I do all my art and animation, except interface layout on Tigerfish
  • synthesissynthesis Member Posts: 1,693
    For my current project...I am using sketchup (and 3DStudio at times).
    For a gun recoil animation...I simply rotated the gun into 6 different angles and then saved a frame image for each position from a 1st person perspective...and then used photoshop to cut out the white background.

    Its easy...looks great and sketchup is free (lite version).

    Sketchup is perfect for quickly modeling and creating sprite forms (especially if you can't draw). I can draw fairly well personally...but I usually model things rather than draw from scratch...as its faster and easier to modify later if necessary. It gives flat 2D art that simulated 3D look.
  • DevilsDevils Member Posts: 561
    @Riffel when you interface layout what do you mean?
  • DevilsDevils Member Posts: 561
    @Synthesis I tried playing your beta and I can't download it. I think I installed the safari plug-in the right.
  • TaidakenTaidaken Member Posts: 271
    i do my own art too
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