IronSource Integration Causing Submission Error on iOS Build?

geoascenciogeoascencio Member, PRO Posts: 78

I'm testing IronSource in my iOS game, but I'm running into issues when submitting the build. The delivery fails with the following error message

It seems that Apple no longer supports Bitcode for iOS apps, and I suspect the Smaato SDK included with IronSource might still include Bitcode. Unfortunately, the ability to enable or disable specific ad networks is only available for Android builds in GameSalad.

When I submit a build without IronSource, the error goes away. However, since my app also crashes when AdMob is added to the build, I'm unsure if the issue lies with IronSource/Smaato, something in my game, or the way my build is being generated.

Has anyone else encountered this issue or found a workaround? Any help or insights would be greatly appreciated!

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