How to create enemies who shoot?

bigticket21bigticket21 Member Posts: 4
edited November -1 in Working with GS (Mac)
Sorry if this is the wrong section guys, I'm not very familiar with the forum...

But still, I have a problem. I'm making a game, and I don't know how to make the enemies start shooting.

So here's the idea. The enemies spawn at the left part of the screen, they run to the right part (only X attribute needs to change, they're not going up), and when they reach a point near the right end of the screen they need to stop running, pull out a pistol or some other weapon and start shooting at a desired target.

And that brings me to the problems I'm having:

1. What's the best rule to make them run?

2. How can I make them stop at that certain point of the screen (for example at X=450)?

3. How can I tell them to start shooting at a target (the target is non-movable)?

4. How can I make them to stop shooting when a certain event happens?

5. Is it possible to make a "special" enemy that follows my player around, tries to shoot it down, and how can I make it if it's possible?

Thanks again guys, I'll appreciate it very much if you can help :)

Comments

  • bigticket21bigticket21 Member Posts: 4
    Anyone? Please, I need your help on this one.
  • ORBZORBZ Member Posts: 1,304
    I suggest you look into the many tutorials and examples available. Look at my profile, weswog, t-shirtbooth, firemaplegames, and many more contributors here for examples and various techniques.

    also read all the docs under the support section of this website.
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