hi there need help testing my game on iPad and and publishing.
I hope some one can help me, I spent all day yesterday and today and can't figure out what iam doing wrong.
in apple developer I created my id. com.mycompany.escapegame
is the same one iam using on game salad publishing, I don't understand If I need to click on build rc, build app, sing app, download, so fart iam doing build app and download.
I created certificates, profiles, everything using same info, now, I don't know if its true that I need to sign my download app in order to open in Xcode, and that's where iam getting stuck.
on the tab provisioning profile: it won't appear, but if I selected manually and click start, I get a signing error,
I would appreciate any help, or iam willing to offer $50 if we can do a video call or remote access and teach me how solve this problem, if possible also include the method for android, thanks
Comments
kind of solved, now I have this issue, my 1st scene , is very simple, just two scenarios, full house and zoom in to door,
I tested game on the web creator, and the arcade store, everything works perfect,
now I managed to transfer game into iPad, so basically every rule , every object when is clicked is working, but when I click on the rock to get key nothing happens,
rock rules is, when touch is pressed to change position x -500, I don't want to destroy this actor,
key rules, when is not overlapping with rock , when touch - pick item.
so very simple rules, I don't know why the rock is not registered any touch, what could be the issue here?
Did yo use Stretch, letterbox or crop when publishing? And are the rock and key on moveable layers? Different device sizes can cause coordinates and touch locations to not be where they appear to be unless you compensate for it. Put a Display Text in the rock that gets triggered when touched. Then publish and try touching the rock but also all around the rock and see if your touch triggers the display text anywhere outside of the rock.
Thanks for your suggestions, after making sure everything you mentioned was correct, I think I find the issue, I learned something new, just because it works on the web creator Ii don't means it will work on the device, I had this rule on my actors,
when touch is pressed
inside another rule
when touch is released
then add what I need, so it works perfect on the creator but I understand now this is the same like saying
when touch is presssed, and touch is released on the same time, of course it don't make sense, still I need a rule that actor needs to be touch and then when is released to activate attribute.