Error "Could not Find Bundle Name in plist" followed by "No provisioning profiles found"

Hi

I am currently facing a persistent issue while trying to publish my iOS game using GameSalad, and I’m hoping someone here might have a solution.

When I attempt to sign my app, I consistently receive the following error messages in sequence:

1. "Could not Find Bundle Name in plist. Make sure you are still logged in to the GameSalad webpublishing web site, try regenerating the app and resigning."

2. "No provisioning profiles found. A provisioning profile with matching developer identity is required to publish iPhone games."

Here is what I have already checked and tried:

Login Status: I have logged out and logged back into both the GameSalad Creator and the web publishing portal multiple times.

App Regeneration: I have clicked "Generate App" again on the web portal and downloaded the new -unsigned.app file, but the error persists.

Bundle ID Consistency: I verified that the Bundle Identifier in the GameSalad portal matches the App ID registered in my Apple Developer account exactly.

Certificates & Profiles: I have my iOS Distribution certificate and its corresponding Provisioning Profile installed on my Mac. I also tried downloading them manually through Xcode (Settings > Accounts > Download Manual Profiles).

Keychain: The certificate and its private key are visible and valid in my Keychain Access.

Despite these steps, the Signer still fails to recognize the bundle name and the provisioning profile. It feels like a synchronization issue between the web portal and the local signing tool.

Has anyone encountered this specific combination of errors recently? Are there any hidden cache folders I should clear, or specific steps I might be missing for the latest macOS/GameSalad version?

Any help would be greatly appreciated!


Cheers

Comments

  • ArmellineArmelline Member, PRO Posts: 5,472
    edited April 2

    Apple changed the signing process to such an extent the built-in signing no longer works. You need to Download the published game now (as in click the Download button, not the Sign button) and then use https://www.iosappsigner.com/ to sign it.

  • creview.jo@gmail.comcreview.jo@gmail.com Member, PRO Posts: 14

    Thanks, it's solved.

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