Permanently saving an attribute?
I'm trying to code a game, and I want an attribute to change in the code itself. For example, I could change the attribute to 1, but if I go into the code or load up the preview again, it's back to default. I need a way to change it in the code, specifically for a table.
I'm using a table, trying to code a rhythm game, and I've already made a charter, but it's worth nothing if the notes are gone after a game refresh.
Comments
You can't directly. But you can output the results of whatever you do in-game to change the table to the debugger (or an email, or an online table with more effort) and re-import it back into the table editor.
I did this for a game where I created a level editor and made the levels using that. I'd create the level in the level editor, send the table to the debugger as CSV, then import that level into a table in the actual game.
Ability to view and export tables at runtime would definitely be a very valuable addition to Creator 2, though, if @adent42 is reading this :D