Curved surfaces like BUMPS

millerbrother1millerbrother1 Member Posts: 108
edited November -1 in Working with GS (Mac)
So I'm looking for a way to make a curved ground surface for my actor to follow. I know GS doesn't support paths, but was wondering if anyone has a specific technique I could use to accomplish this?

UtopianGames? I've heard you have mastered it with BUMPS. Any advice?

Is it just placing a series of ground actors in position and angling each one slightly to make a fake curved surface?

Ideas?

Comments

  • UtopianGamesUtopianGames Member Posts: 5,692
    Yes you are correct but it takes a bit of practice and you will probably have to go inside and change the size because you can only squeeze them so far with the handles.

    You can make a nice curve using less actors than you think so try a few then add more as you need them.

    GL!

    Darren.
  • millerbrother1millerbrother1 Member Posts: 108
    Thanks bro! You are an inspiration to all of us. Keep up the great work!
  • UtopianGamesUtopianGames Member Posts: 5,692
    If your using a lot of the same curves it might be a good idea to jot down the x y positions relative to the sprite of the curve and spawn the masks, that way you wont have to manually place them all the time.

    Darren.
  • millerbrother1millerbrother1 Member Posts: 108
    Yet another brilliant time saver from the master of GS! ;-) I appreciate it.
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