State of the Salad - GameSalad 3.0 - September Edition
Just cause the original GameSalad 3.0 thread is getting long in the tooth here's what's new:
- Android API 36 and Google Play Billing 8 is on the RC channel.
Engine 2 App Gen is almost done. Some cool stuff:
- Real compiling / linking. This means that iOS will work like Android and only include the ad network libraries that you ask for, meaning smaller binaries!
- New single file package format. The game and assets are stored in a compressed archive . We use a very fast to compression algorithm, so it has minimal effect on loading time. In fact combine with an updated version of the image processing we did you now get faster loading images with similar size to pngs. Bonus, the format is proprietary, which means it's got some light DRM for your games!
- Running on an on-demand batch server with newer build tools, so no more risk of waiting for us to kick the icon server or waiting for us to delete old temp files if we run out of space.
- Windows.
- With untested steam support.
Creator 2
- Creator 2 is now default. The home page now takes you to Creator 2 instead of download. Download link is still there
- Folders: You now have folders for assets, actors, and attributes. No folders for Scenes since order matters there. Sorry about it taking so long!
- Attribute Reordering: You can now re-order custom attributes!
- Engine 2 Preview: You can test your game on Engine 2 while we work on getting it out to you! It's running the html5 version of the new engine, but it's actually going to be pretty close to the native engine 2 because of how it's built. We built the new engine on Haxe a language the compiles to a whole bunch of stuff. In our case HTML5 and C++. But from the same code so except for some bits on how some assets load, it's using the exact same engine logic!
- Image Background Removal: In addition to image Trim and Resize, we now have image background removal! It's an AI based method that runs on GPU, so if you have an older system and a big image, it might take a bit.
Snapshots & Apps (Replacing "Publishing")
- Instead of a Game with Service Configs and Apps it will now be Snapshots and Apps. Apps will be generated form Snapshots and all Service Configuration and things like the Icon will be inside the App.
- I'm still thinking through the UI so this likely won't come out until after Engine 2 App Gen.
- This will be integrated inside creator-html5. Legacy creator will deep link into creator 2 on publish.
- We're in the process of porting the legacy engine build to the new build workers, once that's done we'll start opening Engine 2 appgen to all
Cheers!