What are the disadvantages of Game Salad?
duckwit
Member Posts: 46
Hi,
I just joined GS Forum so I can find out about what is good/bad about it.
I am a 14-ear-old learning to make applications for the iPhone.
I hav already learned up to an intermediate level the programming language 'C' and have started on Objective-C.
Originally I was planning to use cocos2d but since I am planning a platforming game, that will be difficult without spending some money on Level Editor. (More than it would cost for a membership with GameSalad)
I want to know what the limitations of GameSalad are...
I read something about a 'Pause' feature...? Isn't one?
I really don't like the idea of not being able to customize loading screen..... but I can manage without that functionality.
Thanks for taking the time to respond!
Duckwit
I just joined GS Forum so I can find out about what is good/bad about it.
I am a 14-ear-old learning to make applications for the iPhone.
I hav already learned up to an intermediate level the programming language 'C' and have started on Objective-C.
Originally I was planning to use cocos2d but since I am planning a platforming game, that will be difficult without spending some money on Level Editor. (More than it would cost for a membership with GameSalad)
I want to know what the limitations of GameSalad are...
I read something about a 'Pause' feature...? Isn't one?
I really don't like the idea of not being able to customize loading screen..... but I can manage without that functionality.
Thanks for taking the time to respond!
Duckwit
Comments
In saying that, it's still an incredibly powerful tool and if you stick within the limits, you'll be able to do a LOT with the software, and you'll be able to do it a hell of a lot faster than with coding!
At the end of the day, if you are prepared to put up with the niggles and realise that it's beta software, you'll love it. If you expect it to be a miracle tool and that it will do everything without a bit of hair-pulling, you expect wrong... but it will leave you a lot less bald than native coding ;-)
however, it's still beta ... i expect in the next update that a LOT of these "features" will be gone.
good features:
RAPID development, things that are hard in xcode are easy in gamesalad. You can slap together a rough idea in under an hour. Easy to get into. built in physics engine that's automatic, what it does do it does very well.
final judgement: It's still in beta, when it's at 1.0 I suspect it will be a very very great engine. Don't pre-judge it just because it's still buggy. It's got a lot of growing to do but they have improved it leaps and bounds since the first time I used it last year.
I can also do graphic design so I can create (quite good!) sprites and animations for games.
The thing that stops me is that at this age $100 is sort of 'rare'.
I'll keep an eye on the updates, if they this stuff it would be superb.
I really wish you could add your own features though.
By the way, if I create a game using the free one (Creator) can I quickly turn that into an iPhone game?
There is a large and active community there so I may as well go the hard way and make something that I myself created with my own code.
Thanks for the information! I will keep an eye on GS and once some things are 'fixed' I may consider it in the future.
Thanks again!
duckwit
Keep save project with 01, 02 ..
So when GS crash, you still have your project copy!
In my opinion, the range of difficulty for 2D iPhone games is probably:
GameSalad < Unity3D < Cocos2D < XCode+SDK+OpenGL ES
I would also say that the power is in the same order (GS being the least powerful, but easiest).
For an artist/non programmer I would suggest either GS or Unity (Unity is much better, but slightly harder). For a programmer type I would suggest Cocos2D even if you know OpenGL!
If you want to program and are new to it, other Pro's
Unity : You will learn Javascript or C#/.NET, both of which will be good on your resume
Cocos2D : You will learn Objective C without having to learn OpenGL. Looks good on your resume and can also help you develop native Mac Apps.
XCode+SDK : Clearly learning ObjC plus the Mac development tools will allow you to develop iOS and also Mac
My friend and I had our first two 'sessions' outlining our plan for 'Project AWE' this week. It's a non GS game, but I was able to throw the main game together in GS and show him a working prototype with blocks on an actual iphone in under 15 minutes.
The only reason it's *not* going to be a GS game is because we're hoping to use a lot of the iPhone's features that aren't covered by GameSalad yet.
Dr. Sam Beckett never returned home...
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