Would you pay per appstore build?
A3MG
Member Posts: 152
Would any of you pay $50 for each appstore build if it could include all the Pro features?
If I made 10 games in a year Gendai would only get $500.
But, it is the updates where I think Gendai would start to make money. I would probably update each of those original 10 at least two times over the year, especially if they continued to add new features. So they would get another $1000 from my updates.
In year two I might make 10 new games, but I also might update all of them (year one and year two) if new features keep getting added. Gendai would definitely get $2,000.
This I think would be a very cool way to do it. That way if I get super creative and make more games or updates, they start making more money. And if I get busy with other things I don't feel like I am wasting my yearly subscription (if I was Pro and paid $2000).
Ad hoc builds would still have to be free to make for testing.
If I made 10 games in a year Gendai would only get $500.
But, it is the updates where I think Gendai would start to make money. I would probably update each of those original 10 at least two times over the year, especially if they continued to add new features. So they would get another $1000 from my updates.
In year two I might make 10 new games, but I also might update all of them (year one and year two) if new features keep getting added. Gendai would definitely get $2,000.
This I think would be a very cool way to do it. That way if I get super creative and make more games or updates, they start making more money. And if I get busy with other things I don't feel like I am wasting my yearly subscription (if I was Pro and paid $2000).
Ad hoc builds would still have to be free to make for testing.
Comments
And I would feel weird having to keep paying per build. I always see a mistake right after I build, and then I have to rebuild it. What would happen then? Would you be charged and extra $50 just for making a tiny mistake and having to rebuild? Or if your app gets rejected?
But yeah, this would only be for app store builds (new game or update). In the 10 app store builds I have done I only had one that had a mistake (which I made) due to the autorotate stuff.
It might be in like year 2 or 3 that I would have more than 40 app store builds in a year. And who knows, I probably would not update everything since as stuff gets old and stops selling I would probably not update.
So... why don't I just go get basic Unity/iPhone for $300?
It seems that the pricing model for GameSalad is hurting Gendai Games. It pushes customers away to competitors, rather than encouraging developers to upgrade. Recent comments from Tshirtbooth and Utopian Games highlight the severity of this problem.
I don't mind if they offer the a la carte version of Gamesalad publishing. Perhaps it would be suitable for others to pay a publishing fee per app uploaded.
I just don't want that to be the only option.