Your normal Frames Per Second

EastboundEastbound Member, BASIC Posts: 1,074
What do you guys usually get on the GS Viewer when your testing your app? I'm getting around 17 at best.

Comments

  • ktfrightktfright Member Posts: 964
    20-49 on a 1st gen touch, but still good.
  • CoIinCoIin Member Posts: 197
    This test: http://gamesalad.com/game/play/28087 runs at 60 fps on my 3GS, and 40 fps on my first generation iPhone. So plenty smooth enough!
  • EastboundEastbound Member, BASIC Posts: 1,074
    Hmm. I think I've been a little too liberal with timers then. After playing around with it 1 every .01 second timer can reduce fps by around 5 frames a second alone.
  • firemaplegamesfiremaplegames Member Posts: 3,211
    Yeah, 0.01 works fine on the web in the plug-in, and in the preview, because it has the Mac's processor behind it. the iPhone/touch processor is WAY slower. Something to definitely keep in mind.

    I would start at 0.01, since that is ideal, and work backwards, slowly decreasing the increment until you get something that you can live with.

    Also, if it's possible to have a "controller" object, so that you can have just one timer firing that controls many actors - that's something to think about as well.
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