F is for Falling is listed under Hot New Games!
firemaplegames
Member Posts: 3,211
Just noticed it tonight! On the iPhone, under Featured, under Hot New Games at the top of the New section!
Congratulations, mulcahy!!!
Best of luck in the App Store!
Joe
Congratulations, mulcahy!!!
Best of luck in the App Store!
Joe
Comments
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And yeah, I've had an update in review since I wanna say Thursday? The review periods took a plunge again.
I think this is one of your best icons yet, I love it
sales do see an increase, nothing major, not enough to quit my day job. But I've easily made back my investment a few times,
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We'll see where sales head, it's always a mystery how these things work.
I just want my 4 updates 'waiting for review' since friday to get picked up! I don't want to go back to the 14 day wait time.
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You're featured on the iphone too! Go under featured, new games, and there's an icon on the top right that says hot new games, click on that and you should see your game there too!
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
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Just on an other note, out of interest as your game is a high score based falling game. Have you just made a very very very long scene. So it has a huge width and manually put item in all the way along it? Or is there some kind of way of automating this or making it random? You must have gone through a lot of effort if manually (an any other way of course).
Of course at some point, if someone is incredible at this game they are eventually going to reach the end of the scene and go of screen. How did you go about avoiding this? Just make it ultra long or another method?
Appreciate any info, thanks.
sales have been good, well see what happens over time.
It's a small scene, everything is randomly generated. If someone ever did fall far enough, thy would hit ground. But it's next to impossible
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About the random generation thats interesting, if you could give a small insight into it I would be really interested. Or if anyone for that mater knows how it would work, I would be fascinated as I did begin work on a similar project about 2 months ago, but stopped as making a drastically huge scene wasn't really practical.
I just had the hazards spawn randomly across the bottom an move automatically. The clouds just loop around, when they hit a certain point the graphic moves back to the becoming. It took some work, but it's pretty seemless.
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Just bought it and gonna take a look, like the sound of the challenge that potentially now matter how hard you could actually hit the ground...
well done....I so need to start working more on my second app...
Very cool though and another keeper for my page of gamesalad made apps on my phone.
the current leader fell over 2000 feet!
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5 free promo codes for US iTunes accounts:
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enjoy
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Thanks! I'm going to review it now!
Thanks!