twitter, facebook and all that... any success... i'm cluless

JamesZeppelinJamesZeppelin Member Posts: 1,927
I dont do the twitter or have facebook.

Any suggestions on how this works for promoting a game, shared success stories? etc etc
(without having to make your page personal...or that even possible)

I have looked at facebooks for things like doodle jump and what not and i just dont get how you get friends to help your game out. I just assume so many of those games get friends because they are ALREADY popular

I'm so clueless on social networking crap i dont even know if im asking that right?

Comments

  • design219design219 Member Posts: 2,273
    You should just join facebook first. It's free, and easy to use. After you get used to it, you can see how you might use it for marketing.

    I just joined a group called iPhone games on facebook. It seems to be mostly people who create games and post info there. I just posted a link to mine there, but I don't expect to get much traffic as there are currently only about 150 or so members of this group.
  • ChaserChaser Member Posts: 1,453
    http://twitter.com/Parachasers here is my Twitter, watch how it works
  • paulitsmepaulitsme Member Posts: 109
    I think using facebook and twitter work longterm but I wouldn't expect to see an improvement to sales overnight. You need to build up people who will join your group. Once you have a lot of friends or followers then everyone gets updates on your news games and that can only help sales.

    Me and stu make a facebook group yesterday for our games and we joined groups for game development. Stu also dragged any friends he could find to join our group. I don't know how successful it will be, we only released our first game yesterday and Im still waiting for sales figures.

    I think it would be good if gamesalad included a function to post scores to twitter or facebook with a link to buy the game. I think it would improve sales a lot on some games. I think posting scores to facebook and twitter has been a big part of doodle jumps success.
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    YES.....

    It seems even the most basic games have post to facebook or at least global leaderboards in the game
  • paulitsmepaulitsme Member Posts: 109
    Yeah I think it should be a priority for gamesalad to get a scoreboard server up and to add options to post to twitter and facebook.

    After fixing the problems with 0.8 that is :)
  • gregr209gregr209 Member Posts: 441
    I use Twitter, Facebook (mostly just friends), and LinkedIn to promote my apps. I have also made up small business cards (done on my home computer using Pages and my own printer using avery business card sheets) with promo codes on some and just information and pictures of the app on others. I hand them out when I am out and about and see someone with an iPhone or an iTouch. Just saw two guys playing an iTouch today and handed them a card and they couldn't believe they knew someone that had done an app. It is was funny. Will it turn into a sale...maybe and maybe not but it generate some excitement in the moment.

    I think for us small developers it is going to have to be a constant push to keep our games out there and let as many people we can know about our games. So every little thing can help.
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    I like the card idea

    Be good at like a favorite starbucks or something.

    I would think employees at a place would be good since they talk to each other all day too
  • CrazybreadmanCrazybreadman Member Posts: 674
    I agree that some online leaderboard, twitter, and facebook functionality would do our sales some good.
  • HunnenkoenigHunnenkoenig Member Posts: 1,173
    Twitter and facebook do nothing good for your app.

    I advertised my previous games there, I have a well visited site too, which is about iphone games and where devs post their codes and users take them (http://iphoneapp-promocodes.com) and you can market your games on facebook and twitter and 100 other sites with a single button click and all what I see that when a dev post his game on facebook or twitter, maybe 1-5 visits occur from there.

    I advertised my site in different iphone groups on facebook too and I got only a few visits.

    I have no good experiences with them, so I don't use them, but your experiences may differ :-)
  • quantumsheepquantumsheep Member Posts: 8,188
    I gave up on my facebook page - but the twitter still exists! (http://twitter.com/Quantum_Sheep)

    I really think that uploading scores to twitter/facebook could help sales for people. Essentially a score is posted with a link to the game and a short message (a la Canabalt) and your friends might see it, play it, do the same, their friends see it, play it, do the same etc etc.

    If this got shoved in to the next update it would be heavenly :)

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • nulonulo Member Posts: 315
    Yes. Uploading to facebook is a must. Why do facebook games work so much? Because ppl get to show what they are doing. Share expwrience and compete! And developers get their games promoted on user home pages! Why play alone whe you can brag ur high scores with friends?! Facebook conect+gamesalad = love
  • HugeGraphicsHugeGraphics Member Posts: 81
    High score server would give our first game a lot better chance of success.
  • quantumsheepquantumsheep Member Posts: 8,188
    Well, openfeint integration would be awesome. I read in a review that lack of online scoreboards were the only down point of a particular game, and the reviewer was 'amazed' that it wasn't included in this day and age.

    To be honest, it doesn't interest me as a user per se. I'm more interested in twitter/facebook stuff. Mainly because I don't care if Xboxkilrrr91 has a higher score than me, but I am interested if it's someone I know (off twit/fb, obviously!)!

    Cheers,

    QS :)

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • firemaplegamesfiremaplegames Member Posts: 3,211
    it's a nice sign that one of the judges for the macworld competition is the developer of openfeint...
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