twitter, facebook and all that... any success... i'm cluless
JamesZeppelin
Member Posts: 1,927
I dont do the twitter or have facebook.
Any suggestions on how this works for promoting a game, shared success stories? etc etc
(without having to make your page personal...or that even possible)
I have looked at facebooks for things like doodle jump and what not and i just dont get how you get friends to help your game out. I just assume so many of those games get friends because they are ALREADY popular
I'm so clueless on social networking crap i dont even know if im asking that right?
Any suggestions on how this works for promoting a game, shared success stories? etc etc
(without having to make your page personal...or that even possible)
I have looked at facebooks for things like doodle jump and what not and i just dont get how you get friends to help your game out. I just assume so many of those games get friends because they are ALREADY popular
I'm so clueless on social networking crap i dont even know if im asking that right?
Comments
I just joined a group called iPhone games on facebook. It seems to be mostly people who create games and post info there. I just posted a link to mine there, but I don't expect to get much traffic as there are currently only about 150 or so members of this group.
Me and stu make a facebook group yesterday for our games and we joined groups for game development. Stu also dragged any friends he could find to join our group. I don't know how successful it will be, we only released our first game yesterday and Im still waiting for sales figures.
I think it would be good if gamesalad included a function to post scores to twitter or facebook with a link to buy the game. I think it would improve sales a lot on some games. I think posting scores to facebook and twitter has been a big part of doodle jumps success.
It seems even the most basic games have post to facebook or at least global leaderboards in the game
After fixing the problems with 0.8 that is
I think for us small developers it is going to have to be a constant push to keep our games out there and let as many people we can know about our games. So every little thing can help.
Be good at like a favorite starbucks or something.
I would think employees at a place would be good since they talk to each other all day too
I advertised my previous games there, I have a well visited site too, which is about iphone games and where devs post their codes and users take them (http://iphoneapp-promocodes.com) and you can market your games on facebook and twitter and 100 other sites with a single button click and all what I see that when a dev post his game on facebook or twitter, maybe 1-5 visits occur from there.
I advertised my site in different iphone groups on facebook too and I got only a few visits.
I have no good experiences with them, so I don't use them, but your experiences may differ :-)
I really think that uploading scores to twitter/facebook could help sales for people. Essentially a score is posted with a link to the game and a short message (a la Canabalt) and your friends might see it, play it, do the same, their friends see it, play it, do the same etc etc.
If this got shoved in to the next update it would be heavenly
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
To be honest, it doesn't interest me as a user per se. I'm more interested in twitter/facebook stuff. Mainly because I don't care if Xboxkilrrr91 has a higher score than me, but I am interested if it's someone I know (off twit/fb, obviously!)!
Cheers,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io