fixed objects

I want some objects remain fixed in my scene,

I try this:

Constrain Attribute:
sefl.position.x
to: scene.camera.origin.x + 500

It works, but when I walk with my player to out screen, the object is tremendous on the same place, why? there are another behavior to use?

Comments

  • SolarPepperStudiosSolarPepperStudios Member Posts: 754
    Just turn movable to false in the actor's physics tab.
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    Also place the actor on a non-scrollable layer.
  • doug_smuppetdoug_smuppet Member Posts: 99
    ohhh .. perfect!, I didn't know you could create a layer group. rsrsrsrs

    thanks
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