Edit. Question - IAPs and in game text

jigglybeanjigglybean Member Posts: 1,584
edited November 2013 in Working with GS (Mac)
In my game, I have just 1 IAP. Right now, it displays the item and the price $0.99 as a text attribute.

I want users from across the globe to purchase but of course each country has its own currency so my question is, do I need to change this display text to suit every currency or is there another way of doing this?

thanks

Comments

  • BigDaveBigDave Member Posts: 2,239
    Im also interested in this. Easiest I guess is to not show the the price in the app and let the price be shown via the iOS pop up.

    But if possible to show the price depending on the country already in the app would be preferable.

    Something like:
    Display text <- Price out of of table with all currencies
    Depending on country show the responding cell of the table.

    Is it possible to detect Country?
  • jigglybeanjigglybean Member Posts: 1,584
    I am guessing it's like localisation. Each Territory will need its own version.
  • nikkonnikkon Member, PRO Posts: 111

    Does anyone have a solution to this? I'm guessing its not possible in gamesalad atm... Or i cant think of a way.

    Anyone have any ideas?

  • bjandthekatzbjandthekatz Orlando, FlMember Posts: 1,375

    It would be possible if you had the user select what country they were in, but GameSalad can not automatically detect their localization.

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