Display Text Not Working

Hello! I recently ran into some trouble with a game that I am working on, the display text behavior function is not working. I have tried changing the text sizes, colors, and the color attributes of the actor, but nothing seems to be working. I could really use some help.

Comments

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    You'll need to explain what your expression is and what you mean by "not working."

    If you create a new DisplayText behavior and set the text color to black (and actor color to white) and press Preview without changing the expression at all, do you see 'Hello World'?

  • seirseir Member Posts: 8

    Hi liam, tatiang I have similar problem with this behavior,

    but only if save and restore the project, becase the Actor.color return to white and no restore the correct position in the screen. I need rewrite this, then no problem until close project.

    I am workin in Window7.

    Bye.

  • seirseir Member Posts: 8

    hummm..

    I am use the version 0.10.4.1 then is probable that if you have de GS Pro you worked with other version this bug is deleted. -.-

    **_" Release Candidate 0.11.0.7 is available!
    quantumsheepquantumsheep
    12:53AM

    The load times are an issue for sure. I don't think anyone who cares about what they put out will be able to do anything with GS till this is fixed...."_**

    well, is an idea.

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    @liamracecardigital‌ Are you using Windows Creator?

    @seir I recommend starting a new thread for this in the Working with GS (Windows) sub-forum. There are specific bugs and fixes related to Windows that wouldn't apply if we're discussing Mac Creator.

    I still don't understand what either of you are experiencing so perhaps a quick screencast of your app being previewed would help.

  • seirseir Member Posts: 8

    Ok. Thank you.

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