Prevent multi-tapping (cheating)

Tim_ATim_A Member, PRO Posts: 60

Hi all,

Is there a convenient way to prevent people tapping the screen like crazy to cheat a timing-based game?

There are times when double-tapping a button is necessary, so I can't add a delay to the buttons individually.

I thought perhaps a separate actor that counts the number of taps in a second? Or would that be too memory intensive?

Regards

Tim

Comments

  • CodeMonsterCodeMonster ACT, AustraliaMember Posts: 1,078
    edited April 2014

    you can always just create a seperate actor thats invisible and goes over the whole screen if you wish, it wouldn't increase the memory to much at all.

    in this demo iv made, you cant continuously spam the bullets (if you download the project file, youll be able to look at the rules and see how)
    So the user cant spam the bullets with rapidly fast taps

    Video of it in action:

    download: http://www.mediafire.com/download/a63j11atjy3nhqu/automatic+firing+with+enemies.zip

  • Tim_ATim_A Member, PRO Posts: 60

    Thanks very much... really helpful :)

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