Screen Resolution Question(s) - Did I screw up on step 1 of game development?

So, when I first started developing my game, nearly a month ago now, I chose "iPhone Landscape" as my resolution option, but I can't even remember if I ticked off "resolution independence"!!

Is this going to cause serious problems if I want my game to be available on iPad, Kindle, and ALL Android cellphones including the Samsung Galaxy Note and Mega series with like 6" screens?

If it will, which I think is obvious enough, can someone please tell me how I can fix this issue before publishing my game, which won't be happening for another month or so. (Lots of work yet to do).

I saw something about editing an .XML file? Will this work for my case? Thank you in advance!!

Comments

  • mc99093mc99093 Member, PRO Posts: 133

    No it won't mess up your game. Just go into project tab and turn off resolution independence and you will be fine.

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    You'll want to play around with the overscan/stretch options in the creator's preview to check how your game will work on other devices. iOS won't approve letterboxes games, but Amazon/Win8 will.

  • JodyMitomaJodyMitoma Member Posts: 307
    edited May 2014

    Whoops, I'm using Windows Creator. Doesn't seem to be a way to change "resolution independence" on and off.

    So I would want it OFF? I thought I would of wanted it ON for my game to be well fitted for multiple screen sizes/resolutions?

    @mc99093

  • mc99093mc99093 Member, PRO Posts: 133

    resolution independence is only used when you are making a game for a ios device with retina display and want to take advantage of the higher resolution 2048x1536. Otherwise you don't use it.

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