Pixel colision detection is posible ?

gajaklukaszgajaklukasz Member, PRO Posts: 110

I never needed this rule, for now.
I have ball actor and could use a detection pixel.
Does anyone have a way to do this?
The Java developer environment is a very popular rule but if the GS developer too ???
Sorry for my English :-)

Comments

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    Gamesalad does not support pixel level collisions. You can use a rectangle or circle shape only.

  • gajaklukaszgajaklukasz Member, PRO Posts: 110

    @jamie_c said:
    Gamesalad does not support pixel level collisions. You can use a rectangle or circle shape only.

    Hi, Can you provide some examples of how to use rectangle and circle shape please :-)

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    You simple choose it from within the Physics Setting of each actor, it's a drop down menu.

    There are a bunch of tutorials at my website (linked in my signature below) if you want to check them out for some basic knowledge.

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