Collision problem
I have a game that is based off of 100 balls. I am trying to establish some collision rules, but the balls are being very sporadic. I want them to destroy once they hit, but they are flying all over the screen. My bounciness is set very low. Are there any physics that I could change to make this run more naturally?
Check out the problem in this video. https://drive.google.com/folderview?id=0By4MA0vriD89bFNwMFZ0SGNYOU0&usp=sharing
Comments
Could it be they are accelerating relative to 'actor' instead of relative to scene?
@RThurman gravity is making the balls fall from the top of the screen
You can set bounciness to decimal values. Try .5 plus increase the density on them. You can also set a max speed.
Hmmm.... not sure whats going on then! Are you sure the ball actors don't have a behavior in them that is set to 'relative to actor'?
Perhaps you can post a copy of the file and we can take a look. (PM me with a link to the file if you are not comfortable posting it directly to the forums.)