Collision problem

MattButlerStudiosMattButlerStudios Member Posts: 486
edited August 2014 in Working with GS (Mac)

I have a game that is based off of 100 balls. I am trying to establish some collision rules, but the balls are being very sporadic. I want them to destroy once they hit, but they are flying all over the screen. My bounciness is set very low. Are there any physics that I could change to make this run more naturally?

Check out the problem in this video. https://drive.google.com/folderview?id=0By4MA0vriD89bFNwMFZ0SGNYOU0&usp=sharing

Comments

  • RThurmanRThurman Member, Sous Chef, PRO Posts: 2,881

    Could it be they are accelerating relative to 'actor' instead of relative to scene?

  • MattButlerStudiosMattButlerStudios Member Posts: 486

    @RThurman‌ gravity is making the balls fall from the top of the screen

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    You can set bounciness to decimal values. Try .5 plus increase the density on them. You can also set a max speed.

  • RThurmanRThurman Member, Sous Chef, PRO Posts: 2,881

    @MattButlerStudios said:
    RThurman‌ gravity is making the balls fall from the top of the screen

    Hmmm.... not sure whats going on then! Are you sure the ball actors don't have a behavior in them that is set to 'relative to actor'?

    Perhaps you can post a copy of the file and we can take a look. (PM me with a link to the file if you are not comfortable posting it directly to the forums.)

Sign In or Register to comment.