Problem with Interactive Text Game

Ok! I've been playing with this idea for some time and I can't quick get it to work in gamesalad...

I am trying to make a game where you type in things using keyboard input and it affects the world around you.
For some reason, GS does not like this.

Right now, I'm telling GameSalad to put the user keyboard input into a text attribute.
Then a rule says: When the text attribute contains a certain word or phrase, another attribute is triggered.

For some reason, it works with numbers but not text.

Any thoughts? Thanks!

Ex: User types in "red". Block next to them turns red.

Comments

  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598

    Hi @Rittenhouse

    i know you're an experienced GSC guy but I guess we all overlook things occasionally... what I'm suggesting: you certain you've made your text attribute text and not integer? :wink:

    Here's a small test if I've got you right, hope it helps you.

  • RittenhouseRittenhouse Member Posts: 305
    edited September 2014

    EDIT: OK I got it! I was entering in my trigger text as an expression! DOH!
    Thanks for your help. :)

  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598

    You're welcome. :smile:

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