PewDiePie'S Game Jam 21-23 November

BigDaveBigDave Member Posts: 2,239
edited November 2014 in Working with GS (Mac)

So there is a game jam hosted by PewDiePie.
And the top 10 games will be played by him which means they will be a success. (as he kicked off flappy bird back than)

Website:
http://jams.gamejolt.io/indiesvspewdiepie

What ever this only becomes available for us gamesaladers if we can submit in one of these options.

Does someone see a way for us?

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Comments

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    Gamesalad can publish as a Macintosh Application (Desktop) Game.

  • BigDaveBigDave Member Posts: 2,239

    @jamie_c‌
    good one i just checked it.
    Unfortunately it requires you to invest another $ 99.00 USD for the apple license to ship desktop apps. :/
    Any other ways?

  • PH03NIXPH03NIX Member Posts: 72

    Damn this would be such an amazing opportunity for us Indies.

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    edited November 2014

    @BigDave, I think I read on the forums that @gingagaming is able to somehow create a working html 5 game from GS, but I have no idea how. You might want to contact him to find out.

  • PH03NIXPH03NIX Member Posts: 72

    When I clicked on @gingaming, it says user not found...

  • Ed_PerkinEd_Perkin Midlands,UKMember Posts: 346
    edited November 2014

    Ginga Gaming does html5 so you can use it for your games at a cost , pm him ? - so didn't read jamies comment :/ but its like $60

  • Ed_PerkinEd_Perkin Midlands,UKMember Posts: 346

    But if you got your game on pews channel i think it would be worth 60$ gamble !! :D

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    the rules:

    Actually, there are a few rules:

    • Entries must be made exclusively for this jam. Don't enter a game that you are entering in another jam/contest.
    • Games must be representative of the jam's theme (fun to play, fun to watch, with an emphasis on humor).
    • The game design and all audio and visual assets must be created during the 72 hour jam period. If you can't do it all by yourself, form a team!
    • You can use any existing tools, engines, libraries, or languages.
    • Collaborations and group efforts are welcome. You can find people looking to work together in the jam forum thread or the dedicated jam chat room on Game Jolt.
    • Multiple submissions are fine (though we advise spending any extra time you might have on making a single entry shine).
    • Be cool. No racism, sexism, homophobia, xenophobia, religious prejudice or other forms of hate speech. No personal attacks. No pornographic content. Nothing illegal.

    so anyone who is interested needs to know that templates and previous work is not allowed.

  • CrazybreadmanCrazybreadman Member Posts: 674

    This would be cool to do, but I doubt Mac publishing would count for the desktop option. Probably looking for an exe file.

  • BBEnkBBEnk Member Posts: 1,764

    @BigDave said:

    jamie_c‌
    good one i just checked it.
    Unfortunately it requires you to invest another $ 99.00 USD for the apple license to ship desktop apps. :/
    Any other ways?

    I've downloaded Mac desktop build and played game with no License. I think you only need that to upload to App Store but I might be wrong. also not sure how well it works now but you could get a index file from a Tizen build in the past.

  • BigDaveBigDave Member Posts: 2,239

    @BBEnk‌
    to build it you need a bundle ID. I tried it with the ID from the iOS version and built it.
    Once it was on my desktop I tried to run it by a simple double click it says it doesn't work.

    So looks like you need the extra apple license for building desktop mac games.

    Tizen Html Version
    I tried the Tizen trick. I got a html version with the required index.html.
    Made a .zip and uploaded it to the game jam site. ( a test game not for the actual jam)

    It does upload to 100% but than ends up with:

  • LovejoyLovejoy Member Posts: 2,078

    @BigDave‌ Might be worth looking into this, not sure if @The_Gamesalad_Guru‌ has found anything more on this.

  • BBEnkBBEnk Member Posts: 1,764
    edited November 2014

    @BigDave‌

    No you don't just make something up for bundle id and hit build and then hit download not sign and you will get a zip file you can unzip with your playable app I just tested it works fine.

  • BigDaveBigDave Member Posts: 2,239
    edited November 2014

    @raycur09‌
    I tried that It creates a playable HTML version which is great!
    But for some reason the game jam webpage does not accept this versions, zipped.

    @BBEnk‌
    weird the versions i get by using a fake bundle ID still prevent me from playing.

  • BBEnkBBEnk Member Posts: 1,764
    edited November 2014

    @BigDave‌

    Works for me perfect see below my setting for build and app running on my desktop in a window and I don't have a Mac account.
    Also if your getting a warning about security setting you need to allow your app to run via Mac security 3rd party app it should actual have it listed there and you just click open anyway.

  • gingagaminggingagaming FREELANCE GS DEV Member Posts: 1,692

    @PH03NIX said:
    When I clicked on gingaming, it says user not found...

    Thats because you have me user ID spelt incorrect... I was in the "lost and found" box

    @jamie_c said:
    BigDave, I think I read on the forums that gingagaming is able to somehow create a working html 5 game from GS, but I have no idea how. You might want to contact him to find out.

    I can convert your game into HTML5 files, that is correct. These files can be hosted on a server too unlike the files generated by Tizen.

    @raycur09 said:
    BigDave‌ Might be worth looking into this, not sure if The_Gamesalad_Guru‌ has found anything more on this.

    These tizen files are not compatible with servers. When uploaded to a server, they dont play. They work fine on a desktop but as soon as you host them on your server, they just dont work.

    What I have found with the HTML5 files that I produce is that they can be hosted on any server and played as expected. However I have ran a test on the Game Jolt website and unforunetly, the site dosen't recognize the files. So my files currently are not compatable with this site. I have sent an email to the site owner asking why and I am awaiting a reply.

    To clarify, the HTML5 files I produce DO work independently on your own website, just not on Game Jolt.

  • pHghostpHghost London, UKMember Posts: 2,342

    @BigDave said:
    to build it you need a bundle ID. I tried it with the ID from the iOS version and built it.
    Once it was on my desktop I tried to run it by a simple double click it says it doesn't work.

    From the window that popped up, I assume it is just the way you have your computer set up. It won't run if you have your security set to 'App Store and identified developers' because you aren't an identified OS X developer. Simply go to preferences and change them to open apps from anywhere. It should then work like a charm.

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    @BigDave‌, to open that mac application all you have to do is go to your security & privacy system preference panel and allow your computer to open any file. See the screen shot below:

  • BigDaveBigDave Member Posts: 2,239
    edited November 2014

    @BBEnk‌
    @gingagaming
    @pHghost
    @jamie_c‌
    thanks!

    It is playable now!

    To bad their game jam server does not accept this version neither.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    I know how to recode the HTML redirect in that video but to tell you how would violate Gs's TOS sorry

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    @The_Gamesalad_Guru said:
    I know how to recode the HTML redirect in that video but to tell you how would violate Gs's TOS sorry

    I thought that over the summer they removed the redirect. I know I read that in a post. Has anyone tried it recently?

  • gingagaminggingagaming FREELANCE GS DEV Member Posts: 1,692

    @jonmulcahy said:
    I thought that over the summer they removed the redirect. I know I read that in a post. Has anyone tried it recently?

    It doesnt have a redirect anymore. They have changed it to hang with a loading wheel instead. Basicly Tizen HTML5 files dont work when uploaded direct to a server.

  • RPRP Member Posts: 1,990

    (on the topic of html5) Awww that does not work anymore eh? Too bad. There was just a matter of converting sound files so that they would play properly.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    Hmm it's been a while since i played with it. HTML 5 still had sound issues anyway so i haven't bothered with it.

  • imGuaimGua Member Posts: 1,089
    edited November 2014

    I wonder how will they stop people from starting making game before the jam.

  • BigDaveBigDave Member Posts: 2,239
    edited November 2014

    Solution!

  • BigDaveBigDave Member Posts: 2,239
    edited November 2014

    this HTML version trick does work!

    Create txt file make basic html code put iFrame from arcade in body
    make the txt to a html file
    make a txt file write the code,
    save it.

    Click on the text file go to get info.
    Uncheck hide extension, changes txt or rtf to .html
    and bäm!
    just zip the index.html and submit thy accept it.

    Bäm!

  • gingagaminggingagaming FREELANCE GS DEV Member Posts: 1,692

    @BigDave said:
    this HTML version trick does work!

    Create txt file make basic html code put iFrame from arcade in body
    make the txt to a html file
    make a txt file write the code,
    save it.

    Click on the text file go to get info.
    Uncheck hide extension, changes txt or rtf to .html
    and bäm!
    just zip the index.html and submit thy accept it.

    Bäm!

    So now its submitted to your profile, can it be played as expected? as in be entered in to the comp? have you got this far Dave?

  • BigDaveBigDave Member Posts: 2,239

    @gingagaming‌
    i will check that tomorrow morning tired now good night

  • iamcarteziamcartez Houston, TexasMember Posts: 648

    I'm testing it now but it isn't showing properly. :(

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