Random number game help need for the save !

mertgunes2434mertgunes2434 Member Posts: 4
edited January 2017 in Help Wanted

Hi

I'm building a catch number game.Game is work like this.

Scene 1 random letter
Scene 2 random letter
Scene 3 random letter
Scene 4 random Number
Scene 5 random letter
Scene 6 random Number
Scene 7 random letter

So scenies going fast and player trying see the numbers then write they guess.A problem is how I can process the right numbers to the program memory,and How I compare to the player answer ?

Thanks.

Comments

  • ToqueToque Member Posts: 1,187
    edited January 2017

    I made a game sort of like what you described but it was about colours.

    Toddler Fun Colors

    Its in the google play store as well.

    I just used a crap load of attributes. Im sure tables would of been easier but I just used attributes and simple rules to check if the correct one was picked.

  • mertgunes2434mertgunes2434 Member Posts: 4

    How i can do that I already use table and use this code on the scene.

    Disiplaytext behavior for letter

    tableCellValue(game.table 2,random(1,12),1)

    For number

    tableCellValue(game.table 3,random(1,9),1)

  • mertgunes2434mertgunes2434 Member Posts: 4

    @Toque said:
    I made a game sort of like what you described but it was about colours.

    Toddler Fun Colors

    Its in the google play store as well.

    I just used a crap load of attributes. Im sure tables would of been easier but I just used attributes and simple rules to check if the correct one was picked.

    And what I should to code ?

  • JapsterJapster Member Posts: 672
    edited January 2017

    I'd simply look at adding them to either a TEXT attribute (easier), OR (more flexible) - a fresh, temp table, maybe 2 columns. You select a random letter or number as above, store it in the current row, say column 1. Increment counter.

    When all have been shown, reset counter to 1.

    Then when the user presses what they think, you also store those, and increment the counter each press. then you can easily compare, either in order, or via an instant search, to see if what the user pressed is in the shown (and saved) items?

    Either a direct comparison will work (ie. TEXT comparison/expression:- (temp table, current row, col 1) = (temp table, current row, col 2) ), or a tableColSearch (IIRC) if the order is unimportant, OR just go through each pair one by one, looping through the table...

    Again, storing to a TEXT attribute is even easier if it has to be in the same order? - ie. add each random to the first text attribute - say, ending up with "AB5E12D", then just grab what the user presses/types, (ie. "AB61E2D"), and compare the text attributes? - If they don't match, they got it wrong... :smiley:

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