Spawning when actors collide, and destroy original actors

DigiChainDigiChain Member, PRO Posts: 1,277
edited September 2017 in Working with GS (Mac)

I have multiple instances of an actor (ACTOR 1) in the scene which the player can drag and drop where they like.
Each of these instances has a unique self.id (used to determine which actor is currently being dragged).

I would like to make it so that when ACTOR 1 is dragged and dropped onto another instance of itself, both instances of ACTOR 1 are destroyed and only one new actor (ACTOR 2) is spawned in their place.

I'm struggling to come up with a way of doing this. I hope someone can help! Thanks.

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