Multi-Touch : How Many Touches?

How can I find out the number of touches available for using multi-touch on an iPod Touch? Is there any way to detect the number of available touches within GS?

Comments

  • pHghostpHghost London, UKMember Posts: 2,342
    edited October 2017

    In the Device section of GameSalad Creator, the touches listed are #1 to #11, which means 10 touches, that's one for every finger!

  • rainwaterstudiosrainwaterstudios Member Posts: 198

    @pHghost said:
    In the Device section of GameSalad Creator, the touches listed are #1 to #11, which means 10 touches, that's one for every finger!

    Yes, I am aware that GS supports 10-finger touch; works fine when testing on my iPad pro but my iPod only recognizes maybe 5 of them. To clarify, how do I detect the number of available touches on the device running the project?

  • pHghostpHghost London, UKMember Posts: 2,342

    OK, understood. For that, you probably need to look elsewhere (technical specifications of the devices). This will likely be a hardware limitation imposed top-down.

    How old is the iPod device you speak of? What iOS is it running?

  • ArmellineArmelline Member, PRO Posts: 5,327

    There is no way to detect this at run-time. You'll need to do as @pHghost suggested and check the specs for each device, detect the device, and respond accordingly.

  • rainwaterstudiosrainwaterstudios Member Posts: 198

    @pHghost said:
    How old is the iPod device you speak of? What iOS is it running?

    iPod Touch 7, running iOS 10.3.3

  • Two.ETwo.E Member Posts: 599
    edited October 2017

    Are you talking about multi-touch points? In which iPod devices were limited to 5, and iPad devices were 10+?

    I stopped reading about the iPod Touches years ago, but at that time, it was limited to 5 touch inputs at once. Which would explain why 10 would work on iPad, and only 5 on iPods and lower iPhone models.

    Best,

  • pHghostpHghost London, UKMember Posts: 2,342

    @Two.E said:
    iPod devices were limited to 5

    That's your answer, @rainwaterstudios !

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