Cannot use two "touch pressed" events in one actor
I'm trying to create a mute button inside my game. I have an actor (the mute button) and one rule that says IF touch pressed AND devices.audio.soundVolume = 1 then change image to a mute icon and change the soundVolume to 0. I have another rule that says IF touch pressed AND devices.audio.soundVolume = 0 then change image to a sound on icon and change the soundVolume to 1.
Right now it doesn't work. But when I switched the touch pressed to two seperate random keyboard keys, it worked. But ofcourse it's much more annoying for the user to not just be able to left click and it switch. Does anyone know how to fix this?